From Starquest Wiki
Jump to navigation Jump to search

So when you first join the server, starting out can seem complicated. In reality, it’s not that complicated. This page should help you with all the information needed in order to successfully become a pilot. First, we’ll start out with detecting and piloting your ship.

Detecting & Piloting[edit]

Piloting and detecting are two different things. Detecting registers your ship as existing, and piloting gives you command over the ship. In order to do both of these, you need a pilot sign. Pilot signs are made by writing a sign with the ship-class name at the top line. Right Clicking it registers the sign, and right-clicking it again opens a GUI. In this GUI you can do many things. Redetecting is done by clicking the clock named "redetect ship". Redetecting is only done if you have just made the ship, or have edited blocks on it. Once you've redetected you click the wool to pilot and to unpilot.


Moving around space and planets is heavily reliant on the[dynmap]. To help tell cardinal directions, open your F3 menu and look for “Facing Direction” and it will tell you the way you are facing.

There are 2 ways to move your ship. Manually flying block by block(also known as shift flying), or using autopilot to fly in a direction. Manually flying is done by holding a clock in your hand, and crouching. This will then move your ship in the direction you are facing. To go forward, look forward, backwards look backwards, etc etc. You can also move up and down by crouch flying. Shift flying is recommended for landing your ship, as it has very fine precision. However, shift flying can be straining on the pinky and it's slower than autopilot, so most players use autopilot to go long distances. There are two ways to autopilot; you can right-click with a clock in your hand, and your ship will start moving the direction you are facing. Or, you can use an autopilot sign by typing [autopilot] on a sign and right clicking it. You initiate autopilot with signs by right-clicking the sign. This will also move based on the direction you were facing when you initiated autopilot.

You can also shift fly in between the 2 second window that autopilot has in between jumps, but be warned that if you do not time it correctly, you can hinder your next autopilot jump.


You can also turn the direction your ship is facing. This is done 2 ways you can either use a helm sign by placing a sign and writing [helm] (see image below) and then right clicking the sign, or use a compass. To turn with the sign, you left click to turn left and right click to turn right. The ship will turn on the block the sign is on. To turn with a compass, hold the compass in your hand and left click to turn left or right click to turn right. The ship will turn on the block you are standing on.

Table Of Contents[edit]

Website Discord
Dynmap Resource Pack
Store Bugs & Suggestions
Voting Links Donate
Rules Flying
Ship Blocks and HP Ship Classes
SQTech Machines Ship Modules
The Forge Blasters
Blueprints Void Stations
Cryopods Replicators
Faction Basics Claiming and Sieges
Outposts Capital Ships
Interstellar Bodies
Systems Wormholes
Storms Anomalies
Stations Rogue Planets
Staff Gallery
Wanted Spacesuits
Acquiring Money Contracts
Main Page

" If the wiki was no help to you, please make sure to reread carefully. If it still doesn't help, ask a member. "