SQTech Machines

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What is SQTech?[edit]

SQTech is a custom plugin on the server which lets you build complex machines - with SQTech, you can make automatic quarries, auto farms, factories and more!

SQTech, like StarQuest itself, is highly flexible and lets you build your own machines that can do whatever you like them to. You can also find some example machines on this page if you don't want to build one from scratch.

How do machines work?[edit]

In SQTech machines, you can use certain blocks that have different functions, and ultimately you can build any custom multi-block machine you want.

Every machine starts out with a main engine. To build this, simply place down a furnace and a put a sign on, above, or below it with [engine] on the first line. Then, right click the sign to detect it. If you make changes to the machine, shift-left-clicking the sign will redetect it.

This main engine/furnace is where your machine will start activating/detecting from. From there, the activation will spread through the machine, based on some rules:

  • Your main engine block can activate/detect up to four more machine blocks in the direction the sign is facing, or up or down if the sign below or above the main engine furnace.
  • Furnaces, when activated, will try to activate/detect four more blocks in the direction they are facing.
  • Iron blocks, when activated, also activates/detects 1 block in each direction perpendicular to the direction it was activated in.
  • Gold blocks will stop activation from passing through it. So, a furnace with a gold block in front of it won’t activate anything; however, blocks that would have been activated are still detected as part of the machine.

So, when you detect a new machine, it will first try to detect four blocks in a row in the direction the main engine is facing. As shown above, some machine blocks can extend the area that is detected as part of a machine, such as furnaces, which when detected will try to detect four more blocks in the direction they are facing.

If you type [move] underneath [engine] then your machine will move in the direction opposite to the front of machine. This is useful e.g. for digging machines, which need to move forward in order to dig tunnels.

Once your machine is detected, you can right-click its sign to turn it on or off. Powering a machine requires coal or charcoal; you must have coal or charcoal in at least one furnace on your machine for it to work.

Your machine's run speed, additionally, depends on the number of furnaces on your machine that are powered. The more furnaces you have on your machine, the faster it will go; the more non-furnace blocks you add, the slower it will go. If a furnace does not have any fuel, it will not contribute to the speed of the machine, so your machine will slow down if furnaces run out of fuel. There is an upper limit on how fast your machine can run, so if you put too many furnaces on you'll end up wasting fuel. A good rule of thumb is one furnace per four non-furnace blocks, to stay at max speed.

Depending on your machine's run speed, your machine will activate at certain time intervals. Activation starts at the main engine block and propagates throughout the machine, as mentioned before. When a block is activated, it performs its specific function. So, first the main engine block is activated, and may consume fuel if it needs to. Then, the next block in front of it is activated, and performs its function, and then the next one, and so on. Additionally, when a block is activated depends on how 'far' it is from the main engine. Since everything spreads out from the main engine, the blocks closer to the engine activate first, and ones which get spread to later, will activate later.

Machine Blocks[edit]

Now that you're hopefully familiar with how machines work, these are all of the blocks which you can include in your machine to do various tasks.

Furnace

  • Can activate more machine blocks.
  • Increases speed machine functions at (as long as it has fuel).
  • Consumes fuel every so often.
  • Blocks that are activated/detected by it will still be part of the machine even if it has run out of fuel.

Dropper

  • When activated, will transfer 1 item from its inventory into the block it is facing, if there is a valid inventory block there.
  • Will also take one item out of any valid inventory block in the direction opposite the direction it is facing.
  • Can be used to feed furnaces.

Dispenser

  • When activated, will use 1 item from its inventory in the direction it is facing, as if that item were being held and right-clicked with.
  • It can pick up or place liquids with a bucket as a dispenser normally would, create fire with a fire charge or flint and steel, shear sheeps with shears, place blocks, plant crops, saplings, and nether-wart, and till land.

Crafting Table

  • Crafts items.
  • When activated, it will look into a dropper above it, and use any pattern of items in that dropper as a crafting recipe.
  • It will draw resources from any inventories to its sides and output into any inventory below it.

Iron Block

  • When activated, also activates/detects 1 block in each direction perpendicular to the direction it was activated in.

Gold Block

  • Will stop activation from passing through it.
  • So, a furnace with a gold block in front of it won’t activate anything; however, blocks that would have been activated are still detected as part of the machine.

Piston

  • Breaks a block in the direction it is facing when activated.
  • Will output any items dropped into an inventory behind it, opposite the direction it is facing.

Diamond Block

  • Breaks a block in the direction it was activated from, with silk touch.
  • Outputs into an inventory opposite the direction it broke from.

Sticky Piston

  • When activated, will swap places with the block it is facing.
  • Will also change directions, so it will be facing in the direction of its old position.

Sponge/Wet Sponge

  • Does nothing when activated.
  • Does not contribute to the total block count; it won’t decrease the run speed of a machine.

Observer

  • When activated, will turn on, giving a redstone signal to the block it is facing.

Example Machines[edit]

If you don't want to build a machine from scratch, here are some common designs we made earlier. Feel free to use these and add to this list if you have any more common machines!


1x2 Horizontal Miner

1x2Miner.png


3x3 Horizontal Miner

First layer:

3x3Miner First Layer.png

Second layer:

3x3Miner Second Layer.png

Third layer:

3x3Miner Third Layer.png


1x1 Vertical Miner

1x1Miner.png

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