Ship Classes

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Combat[edit]

Combat ships are your basic fighter ships, and only fighter ships. If you want a ship for stuff like sieges and defense and such, then combat ships are the way to go.

Ship Name Min-Max Blocks Armor Percentage Hull Percentage Cannons Droppers Combat Modules Auxiliary Modules Utility Modules Shift Speed Autopilot Speed Slipspace Speed Rotation Cooldown
Starfighter 10-200 37.5% 40% 2 1 1 1 0 20bps 40bps 150bps .25 seconds
Gunship 201-500 40% 40% 4 2 3 2 2 18bps 42bps 160bps .5 seconds
Escort 501-1k 42.5% 40% 6 2 5 3 3 16bps 44bps 170bps .75 seconds
Corvette 1k-1.6k 45% 40% 11 3 8 5 5 14bps 46bps 180bps 1 second
Cruiser 1.6k-2.3k 47.5% 40% 17 4 11 7 7 12bps 46bps 180bps 1.25 seconds
Destroyer 2.3k-3.1k 50% 40% 23 5 15 10 10 10bps 44bps 170bps 1.5 seconds
Battleship 3.1k-4k 52.5% 40% 29 6 20 13 13 8bps 42bps 160bps 1.75 seconds
Dreadnought 4k-5k 55% 40% 35 7 25 17 17 6bps 40bps 150bps 2 seconds

Auxiliary[edit]

Auxiliary ships focus on stuff like speed, blockading, slowing other ships down, and sneaking around. These tend to be more pirate ships than anything else.

Ship Name Min-Max Blocks Armor Percentage Hull Percentage Cannons Droppers Combat Modules Auxiliary Modules Utility Modules Shift Speed Autopilot Speed Slipspace Speed Rotation Cooldown
Cutter 201-500 30% 40% 3 1 2 3 2 19bps 43bps 165bps .25 seconds
Clipper 501-1k 32.5% 40% 5 1 3 5 3 17bps 45bps 175bps .5 seconds
Ketch 1k-1.6k 35% 40% 9 2 5 8 5 15bps 47bps 185bps .75 seconds
Blockade Runner 1.6k-2.3k 37.5% 40% 14 3 7 11 7 13bps 47bps 185bps 1 second
Frigate 2.3k-3.1k 40% 40% 19 4 10 15 10 11bps 45bps 175bps 1.25 seconds
Galleon 3.1-4k 42.5% 40% 24 5 13 20 13 9bps 43bps 165bps 1.5 seconds
Man-O-War 4k-5k 45% 40% 35 7 17 25 17 7bps 41bps 155bps 1.75 seconds

Utility[edit]

Utility ships are ships like miners, farming ships, builders, and freighters, focusing on the utility and tools aspect.

Ship Name Min-Max Blocks Armor Percentage Hull Percentage Cannons Droppers Combat Modules Auxiliary Modules Utility Modules Shift Speed Autopilot Speed Slipspace Speed Rotation Cooldown
Shuttle 25-200 32.5% 40% 0 2 0 1 1 17bps 39bps 145bps .5 seconds
Cog 201-500 35% 40% 2 4 2 2 3 16bps 41bps 155bps .75 seconds
Barge 501-1k 37.5% 40% 4 8 3 3 5 14bps 43bps 165bps 1 second
Tanker 1k-1.6k 40% 40% 7 12 5 5 8 12bps 45bps 175bps 1.25 seconds
Collier 1.6k-2.3k 42.5% 40% 11 17 7 7 11 10bps 45bps 175bps 1.5 seconds
Transport 2.3k-3.1k 45% 40% 15 17 10 10 15 8bps 43bps 165bps 1.75 seconds
Freighter 3.1k-4k 47.5% 40% 19 18 13 13 20 6bps 41bps 155bps 2 seconds
Hulk 4k-5k 50% 40% 25 20 17 17 25 4bps 39bps 145bps 2.25 seconds

Ground[edit]

Ground vehicles are used to get around planets and fight on-planet sieges and battles. All ground vehicles (exception drones) cannot fly very far off of the ground.

Ship Name Min-Max Blocks Armor Percentage Hull Percentage Cannons Droppers Combat Modules Auxiliary Modules Utility Modules Shift Speed Autopilot Speed Slipspace Speed Rotation Cooldown
Drone 10-100 10% 40% 0 5 0 0 5 10bps 10bps NA 0 seconds
Hauler 25-500 30% 40% 7 15 5 5 10 30bps 40bps NA 1 second
Speeder 25-500 25% 40% 9 2 5 8 5 44bps 44bps NA .5 seconds
Tank 25-500 65% 30% 11 5 8 5 5 32bps 42bps NA .75 seconds

Capital Ships[edit]

Capital ships are ships that can be used as mobile faction bases.

Ship Name Min-Max Blocks Armor Percentage Hull Percentage Cannons Droppers Combat Modules Auxiliary Modules Utility Modules Shift Speed Autopilot Speed Slipspace Speed Rotation Cooldown
Capital Ship 5k-10k 65% 30% 50 25 30 30 30 1bps 38bps 140bps 2.5 seconds
Flagship 10k-25k 75% 20% 75 35 40 40 40 1bps 36bps 130bps 5 seconds